On 11/16/2016 03:30 PM, thomas stephens wrote:
but I'm not sure it will redistribute mesh points in tangential
directions.  I think there's a second step to this that moves vertices
around.

The important realization is that there are infinitely many ways of parametrizing the same surface. That's easy to see if you just think about a curve C that you want to describe as a function (x(s),y(s)) mapped from a reference domain s \in [0,1]. There are many such functions x(s), y(s) that lead to the same curve. Some move along C slower in the beginning and faster at the end, some do it the other way around. One particular one moves at constant speed -- that's the one that uses the arc length (times a constant) for the parameter s.

The same is true with Eulerian mappings: If you move some of the nodes tangentially along the surface, it's still the same surface. (At least up to the discretization accuracy.)

Best
 W.

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Wolfgang Bangerth          email:                 [email protected]
                           www: http://www.math.colostate.edu/~bangerth/

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