On 10/19/20 4:58 AM, blais...@gmail.com wrote:
The issue is that this code is being called a lot (in our case every
iteration, so 100k to 10M times) and each iteration is very fast (1k iteration
is a second or so). Consequently, we've had some severe issue when timing in
parallel.
If nothing is wrong with the code I guess what I am seeing is just the cost of
iterating through the particle data structure and valgrind is confusing me :).
I'll try to see if I can combine this loop with another one.
That's one option. Option 2 is to write an interface to the PropertyPool class
that allows you to set to zero certain components of all particle properties.
Best
W.
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Wolfgang Bangerth email: bange...@colostate.edu
www: http://www.math.colostate.edu/~bangerth/
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