On 12/3/20 4:13 PM, shahab.g...@gmail.com wrote:
I want to iterate through all the particles in each iteration of my solver and
update some of the properties. The problem is iterating through particles
using particle_handler() is rather computationally expensive. I am looking for
a way to update the properties without iterating through the particle_handler.
I see.
So you'd need to iterate through the the blocks of properties stored in the
PropertyPool? We could write such an interface, but let me ask a couple of
questions first:
* Do you need to map back from block of memory to the owning particle?
* Will you somehow need to treat ghost particles differently than the locally
owned ones? How will you make sure that locally owned particles on one
processor stay in sync with the corresponding ghost particles on the other
processor(s)?
Best
W.
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Wolfgang Bangerth email: bange...@colostate.edu
www: http://www.math.colostate.edu/~bangerth/
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