On Saturday 05 April 2003 08:54 pm, Falk Hueffner wrote: > As a workaround, try to find out which switch statement causes > it and don't inline the function (a function complex enough to > contain a switch statement probably shouldn't be inline, > anyway).
Well...I poked around in the case where this applies to me (kdegames-3.1.1, specifically kmines). Apparently this scenario never occurs; the only explicitly inlined functions I see are in grid2.h, and not one contains a switch statement. Have I possibly missed something? I tried building with -fno-default-inline (to counteract class methods getting automatically inlined). No joy... -- Kelledin "If a server crashes in a server farm and no one pings it, does it still cost four figures to fix?"

