Zachary Rizer wrote: > It's not necessary. OSS is the default. While we're > on the subject of sound...I occassionally get sound > stuttering issues on my machine with both Q4 and D3. > It's entirely intermittent, and some days are worse > than others, but when it does it, I quit the game and > restart it. If it doesn't do it during the intro id > movie, it won't do it for the duration of the session. > > Anyone else seen this behavior? And, are you guys > using snd-ioctl32?
So far so good; I haven't had any sound issues in quake4 that I can tell. I vaguely remember sound cutting out once in a while in doom3, but I think that problem went away on its own before I got around to trying to fix it. snd-ioctl32 disappeared from the Linux kernel a while ago, as far as I can tell. At some point I noticed it was gone, but since everything still worked I didn't investigate further. What kernel version are you running and what sound card do you have? I'm on 2.6.13 and I have an sblive. -Corey -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

