iD has found the cause of the crash http://zerowing.idsoftware.com/linux/quake4/#head-a0995b8d4f543e7cd8ceec66965708479f9ad7dc
It would appear to be a configuration issue with the package libsdl1.2debian-all. Has anyone tried reconfiguring libsdl1.2? On 10/26/05, Corey Hickey <[EMAIL PROTECTED]> wrote: > Zachary Rizer wrote: > > It's not necessary. OSS is the default. While we're > > on the subject of sound...I occassionally get sound > > stuttering issues on my machine with both Q4 and D3. > > It's entirely intermittent, and some days are worse > > than others, but when it does it, I quit the game and > > restart it. If it doesn't do it during the intro id > > movie, it won't do it for the duration of the session. > > > > Anyone else seen this behavior? And, are you guys > > using snd-ioctl32? > > So far so good; I haven't had any sound issues in quake4 that I can > tell. I vaguely remember sound cutting out once in a while in doom3, but > I think that problem went away on its own before I got around to trying > to fix it. > > snd-ioctl32 disappeared from the Linux kernel a while ago, as far as I > can tell. At some point I noticed it was gone, but since everything > still worked I didn't investigate further. What kernel version are you > running and what sound card do you have? I'm on 2.6.13 and I have an sblive. > > -Corey > > > -- > To UNSUBSCRIBE, email to [EMAIL PROTECTED] > with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED] > >

