Your message dated Sun, 28 Dec 2014 23:19:23 +0000
with message-id <[email protected]>
and subject line Bug#760776: fixed in hedgewars 0.9.21-1
has caused the Debian Bug report #760776,
regarding Please support --help
to be marked as done.
This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.
(NB: If you are a system administrator and have no idea what this
message is talking about, this may indicate a serious mail system
misconfiguration somewhere. Please contact [email protected]
immediately.)
--
760776: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: hedgewars
Version: 0.9.20.5-9
Severity: wishlist
hedgewars supports command-line options (according to the manpage), but
it does not support --help. Please consider providing command-line
help.
Thanks,
Josh Triplett
-- System Information:
Debian Release: jessie/sid
APT prefers unstable
APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: amd64 (x86_64)
Kernel: Linux 3.14-2-amd64 (SMP w/4 CPU cores)
Locale: LANG=C.UTF-8, LC_CTYPE=C.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Versions of packages hedgewars depends on:
ii fonts-wqy-zenhei [ttf-wqy-zenhei] 0.9.45-6
ii freeglut3 2.8.1-2
ii hedgewars-data 0.9.20.5-9
ii libavcodec56 6:11~beta1-2
ii libavformat56 6:11~beta1-2
ii libavutil54 6:11~beta1-2
ii libc6 2.19-10
ii libffi6 3.1-2
ii libgcc1 1:4.9.1-12
ii libgmp10 2:6.0.0+dfsg-6
ii liblua5.1-0 5.1.5-7
ii libphysfs1 2.0.3-2
ii libpng12-0 1.2.50-2
ii libqt4-network 4:4.8.6+git64-g5dc8b2b+dfsg-2
ii libqtcore4 4:4.8.6+git64-g5dc8b2b+dfsg-2
ii libqtgui4 4:4.8.6+git64-g5dc8b2b+dfsg-2
ii libsdl-image1.2 1.2.12-5+b2
ii libsdl-mixer1.2 1.2.12-11+b1
ii libsdl-net1.2 1.2.8-4
ii libsdl-ttf2.0-0 2.0.11-3
ii libsdl1.2debian 1.2.15-10
ii libstdc++6 4.9.1-12
ii ttf-dejavu-core 2.34-1
ii ttf-wqy-zenhei 0.9.45-6
ii zlib1g 1:1.2.8.dfsg-2
hedgewars recommends no packages.
hedgewars suggests no packages.
-- no debconf information
--- End Message ---
--- Begin Message ---
Source: hedgewars
Source-Version: 0.9.21-1
We believe that the bug you reported is fixed in the latest version of
hedgewars, which is due to be installed in the Debian FTP archive.
A summary of the changes between this version and the previous one is
attached.
Thank you for reporting the bug, which will now be closed. If you
have further comments please address them to [email protected],
and the maintainer will reopen the bug report if appropriate.
Debian distribution maintenance software
pp.
Gianfranco Costamagna <[email protected]> (supplier of updated
hedgewars package)
(This message was generated automatically at their request; if you
believe that there is a problem with it please contact the archive
administrators by mailing [email protected])
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256
Format: 1.8
Date: Fri, 26 Dec 2014 11:33:43 +0100
Source: hedgewars
Binary: hedgewars hedgewars-data
Architecture: source all
Version: 0.9.21-1
Distribution: unstable
Urgency: medium
Maintainer: Debian Games Team <[email protected]>
Changed-By: Gianfranco Costamagna <[email protected]>
Description:
hedgewars - Funny turn-based artillery game, featuring fighting Hedgehogs!
hedgewars-data - Data files for hedgewars
Closes: 760776
Changes:
hedgewars (0.9.21-1) unstable; urgency=medium
.
* New upstream release (Closes: #760776).
+ New type of randomly generated maps: Perlin Maps.
+ Old Random generated maps are more diverse now.
+ Slider for adjusting land generation detail.
+ Highlander gamemode can now be used with custom weapon schemes
(1-8=How probable to get this weapon. 9=All hogs get it)
+ New gameplay mode "Construction Mode"
+ New gameplay mode "TechRacer"
+ New game play mode "DiagonalMaze" (generates a simple diagonal maze)
+ Add 7 target practice missions, now with simple scoring
+ Update RC Plane Challenge: Stats screen reworked and shows now several
facts, simple ranking system based on used planes, some taunts in
the game
+ New training/multiplayer mission: "Climb Home"
+ Game scheme screen has a "Script parameter" field now. This allows to
make more customizable scripts/modes.
+ Network game rejoining. Note: Your team(s) will vanish after 3 turns.
+ Visual and gameplay changes to "sea" - world edge, visual change to wrap
world edge to allow seeing through the wrap, visual change to bounce
worldedge
+ The map of the Basketball Mission can be selected for regular games
again ("BasketballField")
+ New engine command: /togglechat will disable/enable chat display (does
not affect chat history display)
+ Change to Racer: first weapon/utility available will be automatically
selected on start
+ Added some visual feedback to failed girder placement.
+ Various performance tweaks, especially for very large maps.
+ Allow switching through hogs in reverse order with
PRECISE+HOGSWITCH (left shift + tab, by default)
+ Added support for custom Sudden Death music to theme.cfg
(e.g. sd-music=hell.ogg ).
+ New Hats: policegirl, fr_tomato, cratehider
* Fixed drill rockets sometimes exploding on impact.
* Fixed trainings broken due to indestructable targets/crates.
* Fixes and tweaks for low qualily rendering.
* Sinegun won't shoot through -solid- land anymore
* Many bug fixes and tweaks.
Frontend / Netgame:
+ High resolution previews!
+ Preview for dynamic maps generated by game style scripts
(e.g. "ShoppaMap))!
+ Moved room status filter to top left of rooms list.
Lua API:
+ New library: Params, makes parsing of script parameters easier
+ New library: TargetPractice, used to generate target practice missions
(the newly added missions use it)
+ More helpful syntax error messages.
+ New hooks:
onParameters(paramString) -- called when script parameters are
configured. the parameter contains the parameter(s) as text string
onPreviewInit() -- called during map preview initialization
onGearWaterSkip(gearUid) -- called when a gear skims the water without
drowning (when hitting it with high speed at low angle). By checking
gearUid you can figure out which gear that was.
+ New functions:
DismissTeam(teamname) -- removes a team from the game (note: if you used
loc() on teamnames, don't forget to the translated teamname here too)
GetGameFlag(gameflag) -- returns true/false
PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite
refers to an id from the TSprite list
SetWaterLine(waterline) -- moves water level to the specified
y. the current value is in read-only global waterline
SetNextWeapon() -- make current hedgehog switch to next weapon.
e.g. use in trainings to preselect weapon
SetWeapon(ammoType) -- decide which weapon the current hedgehog should
equip
+ Map Drawing:
-- to be used in onGameInit() -- first set MapGen to mgDrawn and then use
the commands below
AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means
start of a new line) and erase (if line should erase, not draw)
FlushPoints() -- makes sure that all the points/lines specified using the
command above are actually applied to the map
+ New global enumerations:
Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
TSprite values
LandFlags: lfIndestructible, lfIce, lfBouncy
+ Changed functions:
HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make
NON-Hedgehog gears speak, e.g. barrels... wait what?!
+ Changed hooks:
onHogAttack() can now be hooked with new parameter:
onHogAttack(ammoType) - to conveniently find out which ammo/weapon
is being used
* Fixes:
gfResetHealth is now a available like the other GameFlags
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