Your message dated Sat, 08 Feb 2020 18:38:23 +0100
with message-id <[email protected]>
and subject line Ingame music works with current version
has caused the Debian Bug report #907894,
regarding Ingame music is missing - normal ingame sound works
to be marked as done.

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-- 
907894: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=907894
Debian Bug Tracking System
Contact [email protected] with problems
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Package: d1x-rebirth
Version: 0.58.1-1
Severity: normal

The ingame music is missing.
I had a look with the commandline options -verbose and -debug.
There are no error messages regarding the music.

Here the console output:

> bernhard@CR-Bernhard:~$ d1x-rebirth -verbose -debug
> 
> Type d1x-rebirth -help' for a list of command-line options.
> 
> PHYSFS: Listing contents of Search Path.
> PHYSFS: [/home/bernhard/.d1x-rebirth/] is in the Search Path.
> PHYSFS: [/usr/share/games/d1x-rebirth/] is in the Search Path.
> PHYSFS: [/usr/share/games/d1x-rebirth/Data] is in the Search Path.
> PHYSFS: * We've got [Data].
> PHYSFS: * We've got [descent.cfg].
> PHYSFS: * We've got [descent.hog].
> PHYSFS: * We've got [descent.pig].
> PHYSFS: * We've got [gamelog.txt].
> PHYSFS: * We've got [jt.plr].
> PHYSFS: * We've got [jt.plx].
> PHYSFS: * We've got [jt.sg0].
> 
> PHYSFS: Checking supported archive types.
> PHYSFS: Supported archive: [ZIP], which is [PkZip/WinZip/Info-Zip compatible].
> PHYSFS: Supported archive: [7Z], which is [7zip archives].
> PHYSFS: Supported archive: [GRP], which is [Build engine Groupfile format].
> PHYSFS: Supported archive: [PAK], which is [Quake I/II format].
> PHYSFS: Supported archive: [HOG], which is [Descent I/II HOG file format].
> PHYSFS: Supported archive: [MVL], which is [Descent II Movielib format].
> PHYSFS: Supported archive: [WAD], which is [DOOM engine format].
> PHYSFS: Supported archive: [SLB], which is [I-War / Independence War Slab 
> file].
> PHYSFS: Supported archive: [ISO], which is [ISO9660 image file].
> PHYSFS: Supported archive: [VDF], which is [Gothic I/II engine format].
> D1X-Rebirth v0.58.1  Aug  3 2013 20:24:09
> This is a MODIFIED version of Descent, based on Registered v1.5 Jan 5, 1996.
> Copyright (C) 1994, 1995 Parallax Software Corporation
> DESCENT is a trademark of Interplay Productions, Inc.
> Copyright (C) 2005-2011 Christian Beckhaeuser
> 
> Getting settings from DESCENT.CFG...
> PHYSFS: Adding archives to the game.
> Using SDL_mixer library
> sdl-joystick: found 0 joysticks
> Going into graphics mode...
> OpenGL: vendor: X.Org
> OpenGL: renderer: AMD ARUBA (DRM 2.50.0 / 4.17.0-3-amd64, LLVM 6.0.1)
> OpenGL: version: 3.1 Mesa 18.1.7
> ogl_maxanisotropy:16.000000
> Initializing palette system...
> Initializing font system...
> Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 2048x1152
> Sending event EVENT_KEY_COMMAND:      ENTER
> Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 2048x1152
> Sending event EVENT_WINDOW_CLOSE to window of dimensions 2048x1152
> Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 2048x1152
> Sending event EVENT_KEY_RELEASE:      ENTER
> Sending event EVENT_KEY_COMMAND:      ENTER
> Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 2048x1152
> Sending event EVENT_WINDOW_CLOSE to window of dimensions 2048x1152
> Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 2048x1152
> Sending event EVENT_KEY_RELEASE:      ENTER
> Sending event EVENT_KEY_COMMAND:      ENTER
> Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 2048x1152
> Sending event EVENT_WINDOW_CLOSE to window of dimensions 2048x1152
> 
> Doing gamedata_init...
> Initializing texture caching system...
> Running game...
> Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 888x862
> Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 888x862
> Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 946x656
> Sending event EVENT_KEY_RELEASE:      ENTER
> Sending event EVENT_KEY_COMMAND:      ENTER
> Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 946x656
> Sending event EVENT_WINDOW_CLOSE to window of dimensions 946x656
> Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 888x862
> Sending event EVENT_KEY_RELEASE:      ENTER
> Sending event EVENT_KEY_COMMAND:      UP
> Sending event EVENT_KEY_RELEASE:      UP
> Sending event EVENT_KEY_COMMAND:      ENTER
> Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 888x862
> Sending event EVENT_WINDOW_CLOSE to window of dimensions 888x862
> Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 2048x1152
> Sending event EVENT_KEY_COMMAND:      ENTER
> Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 2048x1152
> Sending event EVENT_WINDOW_CLOSE to window of dimensions 2048x1152
> 
> Cleanup...
> bernhard@CR-Bernhard:~$ mc
> 

The normal ingame sound is working like shoots and explosions.

I also installed the additional packages:
- freepats (version 20060219-1)
- timidity (version 2.14.0-8)

If you need further informations, please let me know.

Best regards and thank you for the support.
Bernhard

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--- Begin Message ---
Fixed: 907894 d1x-rebirth/0.58.1-1.1


Hello,

I did a test again.
The Ingame music works with the current version.
I don't know, what was changed.

Best regards
Bernhard

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