Hi, > > I just got wine running in a multiarch-way, i.e. I built wine in a i386 > > chroot and use the generated package on my amd64 system. This is working > > all right, all the packages have been converted to multiarch already. > > However, to get 3D acceleration running, I had to install both > > libgl1-fglrx-glx:i386 and libfglrx:i386. First I only installed the > > former, but then the X server crashes when the actual 3D game content > > appears on screen. I noticed that fglrx-glx- ia32 depends on > > libfglrx-ia32, so I installed libfglrx:i386 and now it is working all > > right. > > That is not yet possible with multi-arch, also we just could depend from > libgl1-fglrx-glx to libfglrx but then not in the other way (because of > circular dependencies). I think that's what I meant to say ;-) so, if I install libgl1-fglrx-glx it should force me to install libfglrx of the same architecture. libfglrx seems to depend on general stuff only, so that should not introduce any cycles.
Kind regards, Ralf -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

