Hi,

> > I just got wine running in a multiarch-way, i.e. I built wine in a i386
> > chroot and use the generated package on my amd64 system. This is working
> > all right, all the packages have been converted to multiarch already.
> > However, to get 3D acceleration running, I had to install both
> > libgl1-fglrx-glx:i386 and libfglrx:i386. First I only installed the
> > former, but then the X server crashes when the actual 3D game content
> > appears on screen. I noticed that fglrx-glx- ia32 depends on
> > libfglrx-ia32, so I installed libfglrx:i386 and now it is working all
> > right.
> 
> That is not yet possible with multi-arch, also we just could depend from
> libgl1-fglrx-glx to libfglrx but then not in the other way (because of
> circular dependencies).
I think that's what I meant to say ;-) so, if I install libgl1-fglrx-glx it 
should force me to install libfglrx of the same architecture. libfglrx seems 
to depend on general stuff only, so that should not introduce any cycles.

Kind regards,
Ralf



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