On Thu, Feb 06, 2014 at 10:38:47PM +0100, Adam Borowski wrote:

> Current state:
>             crawl(text) crawl-tiles(SDL)
> menu            Y            Y
> menu icon       -            -
> XDG             -            Y
> XDG icon        -            Y
> 
> What you report here is the lack of .xpm, that's a trivial fix (there's a
> .png nearby already).
> 
> However, I wonder about the inconsistency between menu and XDG: the text
> version ships a menu entry but no XDG.  I think we should either drop the
> menu from the non-graphical version (the user can start it from her
> favourite terminal), or add XDG for it as well.  Any advice which would
> be better?

Since it is a roguelike, it is not unlikely that someone would like to play it
with real ASCII art instead of tiles. So I think it is best to have menu and
XDG and icons for both text and tiles versions.

-- 
Met vriendelijke groet / with kind regards,
      Guus Sliepen <[email protected]>

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