On Thu, Feb 06, 2014 at 10:38:47PM +0100, Adam Borowski wrote: > Current state: > crawl(text) crawl-tiles(SDL) > menu Y Y > menu icon - - > XDG - Y > XDG icon - Y > > What you report here is the lack of .xpm, that's a trivial fix (there's a > .png nearby already). > > However, I wonder about the inconsistency between menu and XDG: the text > version ships a menu entry but no XDG. I think we should either drop the > menu from the non-graphical version (the user can start it from her > favourite terminal), or add XDG for it as well. Any advice which would > be better?
Since it is a roguelike, it is not unlikely that someone would like to play it
with real ASCII art instead of tiles. So I think it is best to have menu and
XDG and icons for both text and tiles versions.
--
Met vriendelijke groet / with kind regards,
Guus Sliepen <[email protected]>
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