On Thu, Feb 06, 2014 at 10:49:19PM +0100, Guus Sliepen wrote: > On Thu, Feb 06, 2014 at 10:38:47PM +0100, Adam Borowski wrote: > > > Current state: > > crawl(text) crawl-tiles(SDL) > > menu Y Y > > menu icon - - > > XDG - Y > > XDG icon - Y > > > > However, I wonder about the inconsistency between menu and XDG: the text > > version ships a menu entry but no XDG. I think we should either drop the > > menu from the non-graphical version (the user can start it from her > > favourite terminal), or add XDG for it as well. Any advice which would > > be better? > > Since it is a roguelike, it is not unlikely that someone would like to play it > with real ASCII art instead of tiles. So I think it is best to have menu and > XDG and icons for both text and tiles versions.
Yes, but people using a terminal are likely to have one already open, rather than using mouse to start a mouse-less text game. I looked at our most direct competition: just like us, NetHack currently provides a menu entry for both console and tiles, and an XDG only for tiles. -- A tit a day keeps the vet away. -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

