On Thu, Feb 06, 2014 at 10:49:19PM +0100, Guus Sliepen wrote:
> On Thu, Feb 06, 2014 at 10:38:47PM +0100, Adam Borowski wrote:
> 
> > Current state:
> >             crawl(text) crawl-tiles(SDL)
> > menu            Y            Y
> > menu icon       -            -
> > XDG             -            Y
> > XDG icon        -            Y
> > 
> > However, I wonder about the inconsistency between menu and XDG: the text
> > version ships a menu entry but no XDG.  I think we should either drop the
> > menu from the non-graphical version (the user can start it from her
> > favourite terminal), or add XDG for it as well.  Any advice which would
> > be better?
> 
> Since it is a roguelike, it is not unlikely that someone would like to play it
> with real ASCII art instead of tiles. So I think it is best to have menu and
> XDG and icons for both text and tiles versions.

Yes, but people using a terminal are likely to have one already open, rather
than using mouse to start a mouse-less text game.

I looked at our most direct competition: just like us, NetHack currently
provides a menu entry for both console and tiles, and an XDG only for tiles.

-- 
A tit a day keeps the vet away.


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