Hi, On Wed, Apr 09, 2014 at 12:51:13PM +0800, Paul Wise wrote: > On Tue, 2014-04-08 at 23:57 +0200, Sylvain Beucler wrote: > > Anyway, selecting *specific* *free* fonts for Gargoyle was discussed > > at length with upstream at the time I contributed the fontconfig > > support, and they're pretty concerned about what fonts are used, > > especially since it can break a game rendering/layout. > > The folks I was discussing this issue with apparently used it with the > DejaVu fonts for years without issues so perhaps upstream's concerns are > slightly overinflated? > > Looking at the available screenshots I can't see how fonts like DejaVu > could break layout/rendering. > > https://screenshots.debian.net/package/gargoyle-free > http://ccxvii.net/gargoyle/screenshots.html
Different final font size in complex game layouts (not the basic .z5, multimedia ones like MoonWatch). People who disagree with upstream can discuss with them. As a Debian package (and DFSG-derivate) maintainer I strive to maintain consistency. > > So let's keep the specific font dependencies. > > How about dropping them to recommends, so that most people will get the > default chosen fonts and people who prefer other fonts can use those? So that's the issue. Well, these people can edit their /etc/garglk.ini. -- Sylvain -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org