Package: tuxpuck Version: 0.8.2-7 Severity: important Dear Maintainer,
when the puck hits the screen, it should position itself at the nearest line and wait for player interaction. Often this doesn't happen and the puck just continues slowly to the opponents side, then bounces off an invisible wall and stops in the middle. This in turn always results in a punishment for the human player which has 50% chance to avoid it. The failed launch happens both for the human and AI player. I have made a very short video of this problem: https://youtu.be/H6QIzc7JS8A I'm not familiar how the launches worked in Shufflepuck Café, but this doesn't seem normal to me. Best Regards, Andrej Mernik -- System Information: Debian Release: 9.1 APT prefers stable APT policy: (500, 'stable') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 4.12.0-0.bpo.1-amd64 (SMP w/8 CPU cores) Locale: LANG=sl_SI.UTF-8, LC_CTYPE=sl_SI.UTF-8 (charmap=UTF-8), LANGUAGE=sl (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system) Versions of packages tuxpuck depends on: ii libc6 2.24-11+deb9u1 ii libjpeg62-turbo 1:1.5.1-2 ii libpng16-16 1.6.28-1 ii libsdl1.2debian 1.2.15+dfsg1-4 ii libvorbisfile3 1.3.5-4 tuxpuck recommends no packages. tuxpuck suggests no packages. -- no debconf information

