Dne sobota, 23. september 2017 ob 17:30:15 CEST je Markus Koschany napisal(a): > Am 23.09.2017 um 10:28 schrieb Andrej Mernik: > > Package: tuxpuck > > Version: 0.8.2-7 > > Severity: important > > > > Dear Maintainer, > > > > when the puck hits the screen, it should position itself at the nearest > > line and wait for player interaction. Often this doesn't happen and the > > puck just continues slowly to the opponents side, then bounces off an > > invisible wall and stops in the middle. This in turn always results in a > > punishment for the human player which has 50% chance to avoid it. The > > failed launch happens both for the human and AI player. > > > > I have made a very short video of this problem: > > https://youtu.be/H6QIzc7JS8A > > > > I'm not familiar how the launches worked in Shufflepuck Café, but this > > doesn't seem normal to me. > > Hello Andrej, > > thanks for your video but obviously you have never played Shufflepuck > Café :). That's normal and just her special move. In the original game > there were far more opponents who all had their own characteristic > techniques. She was the sorcerer type and could move the puck in > circles. I was always under the impression you have a better chance of > defending her first shot when you move your puck in one half of the > table, then it's more likely that she will try to hit the other half. > When your timing is good enough you can switch to the other half just in > time and block her attack. Well, that was in the original game. It could > well be that you have just a 50:50 chance but she is definitely beatable > unlike Tux :D > > Cheers, > > Markus
Hello Markus, thanks for clarifying the situation. The game author certainly did a poor choice of choosing the opponents: one plays almost perfect, the other one is beatable, but "cheats" ... It looks pretty fun otherwise ... Please mark this bug as invalid. Thanks! Best Regards, Andrej

