I think I might have been wrong about that last part, I introduced an out of bounds read when fixing a compiler warning about a too small buffer. However for some reason it doesn't still boot with asan enabled, the output is just empty. That might be worth investigating assuming it's not some known issue with sdl or similar.
On Tue, Aug 19, 2025 at 2:02 AM Kuratius <[email protected]> wrote: > Building the game with -fsanitize=address also reveals several buffer > overflows. > This game also ships a server component so this may be security relevant. >

