Package: wnpp Severity: normal The current maintainer of armagetron, Andreas Bombe <[EMAIL PROTECTED]>, has orphaned this package.
If you want to be the new maintainer, please take it -- see http://www.debian.org/devel/wnpp/index.html#howto-o for detailed instructions how to adopt a package properly. Some information about this package: Package: armagetron Binary: armagetron-common, armagetron, armagetron-server Version: 0.2.7.0-1.1 Priority: optional Section: games Maintainer: Andreas Bombe <[EMAIL PROTECTED]> Build-Depends: debhelper (>= 4), xlibmesa-gl-dev | libgl-dev, xlibmesa-glu-dev | libglu-dev, libsdl-image1.2-dev (>= 1.2.2), libsdl1.2-dev (>= 1.2.2), autotools-dev, dpatch Architecture: any Standards-Version: 3.6.1 Format: 1.0 Directory: pool/main/a/armagetron Files: c08cc3ab1d5e86d1545aa568e6a54243 757 armagetron_0.2.7.0-1.1.dsc 4d32b8909f9dec09d57f3e026c9fa601 7600741 armagetron_0.2.7.0.orig.tar.gz 6a167cad8b61b477ae0b9c9c0dbba019 17000 armagetron_0.2.7.0-1.1.diff.gz Package: armagetron-common Priority: optional Section: games Installed-Size: 484 Maintainer: Andreas Bombe <[EMAIL PROTECTED]> Architecture: all Source: armagetron Version: 0.2.7.0-1.1 Filename: pool/main/a/armagetron/armagetron-common_0.2.7.0-1.1_all.deb Size: 106796 MD5sum: 927b39718df1fdbc693ffa7c1a694935 SHA1: 8ffb3cd58c8ea71374840f24b5a9a5c3687a57e0 SHA256: fb67b56915e247c7a44bebcc4d82e1c0e36e42017d00eeb583c646378f32f9c0 Description: Common files for the Armagetron packages Armagetron is a 3D game based on the light cycle racing in the movie "Tron". You have to control a light cycle that can only turn in steps of 90 degrees, leaves a solid wall behind and can not be stopped. The aim is to survive longest of all players by not crashing into any walls. . This package contains the common configuration files and documentation shared between the armagetron and armagetron-server packages. Tag: game::arcade, interface::3d, made-of::data:html, role::content:data, role::content:doc, special::auto-inst-parts, uitoolkit::sdl, use::gameplaying, x11::application Package: armagetron Priority: optional Section: games Installed-Size: 1864 Maintainer: Andreas Bombe <[EMAIL PROTECTED]> Architecture: i386 Version: 0.2.7.0-1.1 Replaces: armagetron-server (<< 0.1.4.3-3) Depends: armagetron-common (= 0.2.7.0-1.1), libc6 (>= 2.3.5-1), libgcc1 (>= 1:4.0.1), libglu1-xorg | libglu1, libjpeg62, libsdl-image1.2 (>= 1.2.3), libsdl1.2debian (>> 1.2.7+1.2.8), libstdc++6 (>= 4.0.1), xlibmesa-gl | libgl1 Filename: pool/main/a/armagetron/armagetron_0.2.7.0-1.1_i386.deb Size: 1056658 MD5sum: 2955ad7be0acb305e47cc504bc3fcc09 SHA1: 0c6d4691564a40b670a0115c226955fe211b9bf3 SHA256: cb71bdf09940bb8cf6671872285aa008447cb2efb20bc0d9d9b9698591e46709 Description: 3D Tron-like high speed game The rules are simple: you ride a light cycle (a kind of motorbike that can only turn 90 degrees at a time, leaves a wall behind and cannot be stopped) and have to avoid running into walls while at the same time you have to try to get your opponent to run into them. . The idea is based on the Disney movie from 1982 called "Tron". If you ever wanted to take a try at one of those speed demons features in the movie, this is your chance. Of all the Tron clones out there, I think one is the one that comes closest to the feeling the movie tries to express. This is in part thanks to the sophisticated camera motions, in part to the superb modelling work and in part to the fabulous sound effects. To add some extra fascination into the game, unlike to other Tron clones, in armagetron you can accelerate. Alas, there's no accelerate button. If you want to drive fast, you have to drive well -- and really really close to the walls. . Armagetron can be played against AI opponents, against other humans over the network, or a mixture of both. . Homepage: http://armagetronad.sourceforge.net/ Tag: game::arcade, interface::3d, junior::games-gl, role::sw:client, uitoolkit::sdl, use::gameplaying, x11::application Package: armagetron-server Priority: optional Section: games Installed-Size: 1024 Maintainer: Andreas Bombe <[EMAIL PROTECTED]> Architecture: i386 Source: armagetron Version: 0.2.7.0-1.1 Replaces: armagetron (<< 0.1.4.3-3) Depends: armagetron-common (= 0.2.7.0-1.1), libc6 (>= 2.3.5-1), libgcc1 (>= 1:4.0.1), libstdc++6 (>= 4.0.1) Filename: pool/main/a/armagetron/armagetron-server_0.2.7.0-1.1_i386.deb Size: 404658 MD5sum: 89b9817be9ca64f53ca7b9fa9cc92c98 SHA1: 723209468d49652d1be70e21b8bd3f530140162e SHA256: 4a546aa2b1b7399f6a550842441d4e62a18472b5be2bc15ecf1a603b9600e2db Description: Dedicated server for Armagetron Armagetron is a 3D game based on the light cycle racing in the movie "Tron". You have to control a light cycle that can only turn in steps of 90 degrees, leaves a solid wall behind and can not be stopped. The aim is to survive longest of all players by not crashing into any walls. . This version of Armagetron can only be used as a network game server. It does not have graphical output and can be controlled via the text console. . The normal Armagetron used for playing is also capable to serve games, but will require X to display its graphics, will provide a player and is therefore unsuited for permanent game servers. Tag: game::arcade, interface::3d, interface::commandline, interface::daemon, role::sw:server, use::gameplaying, x11::application -- Mohammed Adnène Trojette

