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Package: wormux
Severity: normal
Found: 0.7.4-3 0.7.9-3

It would be nice if this bug would be fixed in Etch.


- -------- Original Message --------
Subject: [Wormux-dev] patch for the firing angle bug
Date: Tue, 27 Feb 2007 10:21:57 +0100
From: yeKcim <[EMAIL PROTECTED]>
Reply-To: Talk about development of Wormux <[email protected]>
To: Discution sur le d&amp; #233;       veloppement de Wormux.
<[email protected]>, [EMAIL PROTECTED]

I'm stupid moderator i clic on bad button :

FROM johannes :

hi,
I just discovered a bug an already made a patch for it.

When you switch beetween Weapons with different max/min firing
angles, it
sometimes happens, that the weapon is pointing in a direction not
allowed for
this weapon.

An example:
Switch to the sniper.
Set the firing angle, to shoot below your character.
Switch to the Ninja Rope.
The Ninja Rope points still below your character, but this is not
allowed for
the Ninja Rope.

Patch:
in src/team/team.cpp

void Team::SetWeapon (Weapon::Weapon_type type)
{
  AccessWeapon().Deselect();
  active_weapon = WeaponsList::GetInstance()->GetWeapon(type);
  AccessWeapon().Select();
+  active_character->SetFiringAngle(active_character->GetFiringAngle());
}

This could be also put in Weapon::Select(), but I don't think, that
is much
different.

Should I also fill in a bugzilla bugreport?

johannes

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- --
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein
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