Package: bsdgames
Version: 2.17-8
In the file dab/ttyscr.cc , the constructor TTYSCRN::create() has the
ncurses initialization code, and the destructor TTYSCRN::~TTYSCRN()
has the ncurses restoration code.
In the file dab/human.cc , the function void HUMAN::play(const BOARD&
b, size_t& y, size_t& x, int& dir) has the code:
case 'q': case 'Q':
exit(0);
thus the program never gets to the destructor that restore's the user's screen.
I checked the CVS at netbsd.org, the files ttyscr.cc and human.cc
haven't been modified for a long time (about three years).
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