The problem occurs regardless of whether one uses libsdl1.2-debian-alsa, -esd or -pulseaudio. However, the workaround of using 8-bit samples seems to only works when using SDL's ALSA backend, ie. esd/pulseaudio have some problem(s) with 8-bit samples.

In related news, using the ALSA backend with pulseaudio installed makes the FoF screen scroll jerkily, so the 8-bit functionality of SDL's esd/pulseaudio backends would also be welcome for the workaround to work.

Anyway, the real problem with amd64 and 16-bit samples is probably quite simple, but at least I cannot say whether it's in FoF, pygame or SDL.

-Timo



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