Hello Chris
Thanks very much for looking into the issue, I'll prepare the latest version
with the mentioned patch.
Cheers,
Guerkan
I started a thread on rec.games.roguelike.misc and the maintainer of POWDER
stepped in and solved the problem. I won't repost the entire thread, but
here's the final summary:
The patch would be simple. Ignore the cstring.h issue which should be
just changed to string.h, you can in source.txt change the line
TILE_VOID 0
to
TILE_INVALID 65535
TILE_VOID 0
This will then cause the proper enums to be generated. Fortunately I
have no meta data on tiles so there is no consequence to having such a
large number. Note that this must be done BEFORE TILE_VOID since if
it is done at the end NUM_TILES would become huge.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
(The reference to string.h and cstring.h is to a separate set of compiler
warnings, not to the segfault bug.)
Maybe this will mean that the latest version (1.09) can now come into
Debian, if it works?
CC
--
To UNSUBSCRIBE, email to [EMAIL PROTECTED]
with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]