Hi all, I started a thread on rec.games.roguelike.misc and the maintainer of POWDER stepped in and solved the problem. I won't repost the entire thread, but here's the final summary:
>The patch would be simple. Ignore the cstring.h issue which should be >just changed to string.h, you can in source.txt change the line > >TILE_VOID 0 > >to > >TILE_INVALID 65535 >TILE_VOID 0 > >This will then cause the proper enums to be generated. Fortunately I >have no meta data on tiles so there is no consequence to having such a >large number. Note that this must be done BEFORE TILE_VOID since if >it is done at the end NUM_TILES would become huge. >-- >Jeff Lait >(POWDER: http://www.zincland.com/powder) (The reference to string.h and cstring.h is to a separate set of compiler warnings, not to the segfault bug.) Maybe this will mean that the latest version (1.09) can now come into Debian, if it works? CC -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

