Hi all,

I started a thread on rec.games.roguelike.misc and the maintainer of POWDER
stepped in and solved the problem. I won't repost the entire thread, but
here's the final summary: 

>The patch would be simple.  Ignore the cstring.h issue which should be
>just changed to string.h, you can in source.txt change the line
>
>TILE_VOID 0
>
>to
>
>TILE_INVALID 65535
>TILE_VOID 0
>
>This will then cause the proper enums to be generated.  Fortunately I
>have no meta data on tiles so there is no consequence to having such a
>large number.  Note that this must be done BEFORE TILE_VOID since if
>it is done at the end NUM_TILES would become huge.
>--
>Jeff Lait
>(POWDER: http://www.zincland.com/powder)

(The reference to string.h and cstring.h is to a separate set of compiler
warnings, not to the segfault bug.)

Maybe this will mean that the latest version (1.09) can now come into
Debian, if it works?

CC




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