On Thu, Aug 11, 2005 at 01:50:33PM +0200, Michael Ablassmeier wrote:
> Package: foobillard
> Version: 3.0a-2
> Severity: important
> 
> hi,
> 
> Foobillard's Networking modus is pretty annoying to play, it often bails
> out with the following error message during the game:
> 
>  shoot: handling unresolved net request 
> 
> or segfaults, if you try to join a game:
> 
>  Fatal signal: Segmentation Fault (SDL Parachute Deployed)
> 
> leaving the foobillard which hosts the session eating 100% CPU.

I'll try to reproduce the bug this weekend. I actually never use the
networking mode myself, so I never encountered this.

Frank


> 
> bye,
>     - michael
> 

-- 
"Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are,
by definition, not smart enough to debug it." - Brian W. Kernighan


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