Thanks for response, Patrick. Which video card do you have? A friend of mine who has ATI Mobility Radeon HD 4330 has no problems either. I personally have ATI Radeon Mobility HD 5730 on my ASUS laptop (running on i7). I suspect problem to be connected with shaders somehow, because console.log ends in the middle of their loading. Usually, when the game starts, console.log continues with lots of other shaders loading... I tried filling bugreport to Savage developers, but yet with no response :( .
2010/6/16 Patrick Matthäi <[email protected]> > Am 16.06.2010 14:55, schrieb Petr Cerny: > >> Package: fglrx-driver >> >> Version: 1:10-5-1 >> Severity: normal >> Tags: squeeze >> >> Hello, I upgraded fglrx packages to version 1:10-5-1 on 11.6.2010: >> >> fglrx-atieventsd (1:10-4-1) to 1:10-5-1 >> fglrx-control (1:10-4-1) to 1:10-5-1 >> fglrx-driver (1:10-4-1) to 1:10-5-1 >> fglrx-glx (1:10-4-1) to 1:10-5-1 >> fglrx-glx-ia32 (1:10-4-1) to 1:10-5-1 >> fglrx-modules-dkms (1:10-4-1) to 1:10-5-1 >> >> and since that upgrade I cannot start Savage2 game (binary compiled for >> 64bit >> linux, freshly downloaded from savage2.com). I'm not sure whether it is >> fglrx- >> driver or savage bug, but it appears since upgrade. >> I ran upgrade on 2.6.32-3-amd64 kernel, and during upgrade new >> 2.6.32-5-amd64 >> kernel was installed. After booting newly installed kernel, I had to >> reinstall >> fglrx-modules-dkms package so as to get dkms modules for new kernel. >> Anyway, >> with new kernel and 3D support available, I cannot run Savage2 game. After >> starting savage2.bin the screen turns black, process immediately >> terminates and >> game does not start. Log files from ~/.savage2/game/ are as follows: >> >> > Also after I have updated (I am also on amd64) it to the current 2.x > version it works :/ > > > -- > /* > Mit freundlichem Gruß / With kind regards, > Patrick Matthäi > GNU/Linux Debian Developer > > E-Mail: [email protected] > [email protected] > > Comment: > Always if we think we are right, > we were maybe wrong. > */ >

