Actually, it really is a bug in tmw, due to OpenGL texture indices
having random values.

It is fixed by revision 3334:

http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/tmw/trunk/src/resources/image.cpp?r1=3319&r2=3334&view=patch&pathrev=3334

So I suggest reopening the bug-report, so that it can be properly closed
later, when a new tmw package is released.

Regards,

Guillaume



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