On Tue, Mar 28, 2000 at 11:49:32AM -0500, Brian Ristuccia wrote: > > I think it's necessary to comment on this considering that I asked RMS > > recently about a project attempting to build a free dataset for the GPL > > Quake engines to use. It's possible he didn't quite understand what I > > wanted to do, but he suggested the artwork and such be released under a > > two-line verbatim copying only license. > > > > I was floored. Several other people were as well. > > It seems to be RMS's position that "verbatim copying only" grants are > acceptable for things that he consideres art such as paintings and novels. > If RMS belived the .pak files to be purely artistic, it's likely that he > would draw the conclusion you mention above. However, I think what you're > referring to as artwork (and I'll hereafter refer to as graphics and models > to avoid confusion) is not purely artistic, but rather functional as well. > In order to create variations on play, one might need to modify the graphics > and models for that purpose.
Yes, I replied as such and am hoping he has better suggestions.. => -- Joseph Carter <[EMAIL PROTECTED]> GnuPG key 1024D/DCF9DAB3 Debian GNU/Linux (http://www.debian.org/) 20F6 2261 F185 7A3E 79FC The QuakeForge Project (http://quakeforge.net/) 44F9 8FF7 D7A3 DCF9 DAB3 I sat laughing snidely into my notebook until they showed me a PC running Linux. And oh! It was as though the heavens opened and God handed down a client-side OS so beautiful, so graceful, and so elegant that a million Microsoft developers couldn't have invented it even if they had a hundred years and a thousand crates of Jolt cola. -- LAN Times

