Thank you for your interest in Cube. >Firstoff, a little question: which format do game data come in? >I mean: > > (A) data (as used by the game engine) are "compiled" from another form > (preferred for making modifications) The data materials content files with these extensions: mp3, cgz, md2, ogg and Linux/i386 binary. So i guess the answer is A.
To clarify: game engine: zipped file that containt source code of the engine without the network modified code. data tarball: targziped file that containt music/textures/models and precompliled client/server with modified network code. > 0. please copy and paste the full license text in your reply The full license of the game engine is here. http://goneri2.free.fr/cube/ > 1. please specify clearly which parts it applies to > (game engine? game data? both?) The game engine is provided under the ZLIB license. The data tarball is provided under the license i pasted in the first mail and some others different license (Cf: URL to svn.debian.org). It contain precompiled client and server for Linux/FreeBSD i386. I want to provied them since they have a modified network code to avoid cheat and they are needed to connect to some public server. Of course, they are not free. > 2. please clarify which parts source code is available for > (game engine? game data? both?) The engine source code is provided without the modified network code. > Let's start by checking whether this package *can* enter main. > If (and only if) it turns out it cannot, we'll discuss whether it's > distributable from the non-free repositories... > OK? IMO the engine can't enter main since it depends on its data to work. What i want to do: From source: - cube-client - cube-server From data: - cube-client-nonfree - cube-server-nonfree - cube-data Cheers, Gonéri

