On Sat, Oct 5, 2013 at 11:58 AM, Paul Wise wrote: > per-user high-scores or
I forgot to mention that most computers these days (at least in rich countries) are not multi-user so this isn't as big of an issue as it would seem. > network service to share high scores You need to ensure that both the server side and the client side are sufficiently secure that this doesn't cause issues. Obviously for FOSS games the code can easily be modified to submit fake scores. One interesting way around that (which I saw used with the puzzle game primrose) is for the game to submit all data needed to create the high score and then the server side can verify that data gives the right high score. This works better for puzzle games with defined rules though. -- bye, pabs http://wiki.debian.org/PaulWise -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected] Archive: http://lists.debian.org/caktje6hhnabsrwefduyjskmsa6mrh998gycu6xwn9q-sktv...@mail.gmail.com

