Thanks Hadess. I wasn't aware of these issues. BTW, I did not mention
that I will be using the application only under X Windows
environments, and I guess what I was really asking was how does Motif
compare to GNOME or KDE? Why is Motif (relatively) crappy? That's
what I'm after.
Am I correct in understanding that KDE is C++ and GNOME is not? Not
clear what you meant. I use C++.
The Windows port might be nice, but GNOME doesn't have it?
Also, not sure what you mean by paying money? OpenGL is a protocol
and graphics library available on most platforms for doing graphics,
when possible, it directly calls graphics hardware, so it is fast,
and a very powerful library for doing complex graphics fairly easily
(once you learn it).
Thanks for your reply,
Bill
Gtk and Gnome are very nice to write apps with, and Gtk+ has been ported
to quite a few platforms, although the ports are still in development in
Gtk+ 2.0. Gtk+ has a GL widget called GtkGLarea, and C++ bindings (Gtk--
is the most advanced afaik)
You might want to look at Qt if your app is going to be GPL, it has a
Windows port, and is C++ mainly (although Python bindings exist I've
heard).
I don't know about OpenGL, but if your app is not GPL, you'd have to pay
big money.
Of course Motif is out of question, as it is X-Windows only and crappy.
Hope this helps
>
> Thanks for your help,
> Bill
>
> --Motif or GNOME? (semi-repost)
--
/Hadess
http://hadess.net
http://idorulabs.free.fr - Debian/PPC Gnome packages
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