Bonjour, Pour me d�tendre un peu, je viens d'essayer d'installer quake � partir des deb. J'installe donc quake-gl et quake-lib et je lance le jeu par : $quake-gl
Au bout d'un moment, il se lance mais un bruit se r�p�te continuellement (genre je crois que mes enceintes se tapent dessus) et j'obtiens ceci sur la console : [EMAIL PROTECTED]:~ $ quake-x11 Removing symlink ./idsw/pak0.pak Removing symlink ./idsw/base ln: /home/michel/.quake/./idsw/pak0.pak: fichier existant. ourbase /usr/share/games/quake/idsw basename of ourbase idsw QuakeForge (UQuake) v0.1.1 Added packfile ./base/pak0.pak (339 files) FindFile: can't find gfx/pop.lmp Console initialized. UDP Initialized Exe: 04:27:41 Feb 27 2000 8.0 megabyte heap Cmd_AddCommand: gamma already defined as a var 600k surface cache VID: shared memory id=65536, addr=0x40a11000 VID: shared memory id=98305, addr=0x40a31000 CDAudio_Init: open of "/dev/cdrom" failed (123) ========Quake Initialized========= execing quake.rc execing default.cfg execing config.cfg Unknown command "gl_doubleeyes" Unknown command "gl_triplebuffer" Unknown command "gl_ztrick" Unknown command "gl_subdivide_size" FindFile: can't find autoexec.cfg couldn't exec autoexec.cfg 3 demo(s) in loop Playing demo from demo1.dem. <===================================> #the Necropolis You got the shells You got the Grenade Launcher You receive 25 health You get 2 rockets config notify 2415k surface cache VID: shared memory id=131072, addr=0x40a51000 VID: shared memory id=163841, addr=0x40b9f000 You got the rockets You got the nailgun config notify 600k surface cache VID: shared memory id=196608, addr=0x40a11000 VID: shared memory id=229377, addr=0x40a31000 You got the nails # VERSION 2.40 SERVER (24778 CRC) <===================================> Les paquets debian ne suffissent-ils pas ? Que dois-je faire de plus ? -- Michel Grentzinger

