Le Jeudi 18 Octobre 2001 17:36, Jean-Michel Kelbert a �crit : > Moi en tout cas j'y arrive pas : > > [EMAIL PROTECTED]:~$quake3
[...] > Sys_Error: Couldn't load default.cfg J'ai copi� le fichier config.cfg des paquets deb vers le fichier default.cfg dans l'un des r�pertoires de recherche (~/.q3a/demota/default.cfg). Ca va un peu plus loin mais j'ai toujours une longue sortie dont voici un extrait (je coupe): [EMAIL PROTECTED]:~/.q3a/demota $ quake3 [...] 521 files in pk3 files execing default.cfg Unknown command "m_side" [...] Unknown command "crosshaircolor" couldn't exec q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Joystick is not active. ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.1 XFree86-VidModeExtension Activated at 640x480 Using 4/4/4 Color bits, 16 depth, 0 stencil display. GL_RENDERER: Mesa DRI Radeon 20010402 AGP 4x x86/MMX/3DNow! Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array XF86 Gamma extension initialized [...] PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ^3WARNING: no shader files found Quelqu'un a-t-il une id�e ? -- Michel Grentzinger

