Olá a todos
A algum tempo estou tentado configurar o suporte à gráfico no meu i25 da
intelbras. Ele vem com a Mobile GM965/GL960 Integrated Graphics Controller, uma
placa on-board da Intel que parece não ser bem suportada pela versão lenny do
Debian.
Para resolver esse problema, escrevi para essa lista no final do ano passado
e fui muito bem auxiliado, porem tive que parar com essa invertida devido às
várias complicações de final de ano...
Quando finalmente pude retomar essa tarefa, escrevi novamente para a lista,
todavia não obtive resposta...
Tentei buscar ajuda em outros fóruns, documentos e sites, mas até agora tudo
foi em vão. Se alguem puder me ajudar por favor, eu realmente preciso de ajuda!
Pelo que entendi até agora o problema não está no módulo do kernel, mas sim
no X, mais precisamente no GLX que não está sendo iniciado devido a falta de um
pacote.
Seguindo as recomendações da última resposta que recibi pela lista, tentei
instalar o pacote libglx-mesa-glx. No entanto esse pacote já estava instalado
no meu computador. Talvez outro pacote instale o arquivo que falta par ativar o
GLX corretamente...
Meu segundo passo foi testar o GLX com o comando em shell: $ glxgears -info.
A resposta está abaixo:
GL_RENDERER = Mesa DRI Intel(R) 965GM 4.1.3002 x86/MMX/SSE2
GL_VERSION = 1.4 Mesa 7.0.4
GL_VENDOR = Tungsten Graphics, Inc
GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex
GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array
GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels
GL_ATI_blend_equation_separate GL_ATI_separate_stencil GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert
GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square
GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle
GL_NV_texgen_reflection
GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
4156 frames in 5.0 seconds = 831.104 FPS
4475 frames in 5.0 seconds = 894.990 FPS
4213 frames in 5.0 seconds = 842.580 FPS
37190 frames in 5.0 seconds = 7437.957 FPS
79694 frames in 5.0 seconds = 15938.736 FPS
61165 frames in 5.0 seconds = 12232.941 FPS
113340 frames in 5.0 seconds = 22668.000 FPS
60658 frames in 5.0 seconds = 12129.366 FPS
4034 frames in 5.0 seconds = 806.775 FPS
Deixo também a resposta do glxinfo (esse segjindo algumas dicas que encontrei
na net mesmo):
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 965GM 4.1.3002 x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 7.0.4
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
GL_ARB_fragment_shader, GL_ARB_imaging, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_shading_language_120, GL_ARB_shadow, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array,
GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1,
GL_APPLE_client_storage, GL_APPLE_packed_pixels,
GL_ATI_blend_equation_separate, GL_ATI_separate_stencil,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent,
GL_NV_point_sprite, GL_NV_texture_rectangle, GL_NV_texgen_reflection,
GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SUN_multi_draw_arrays
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x24 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x26 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow
0x28 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow
0x29 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x2b 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x2c 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x2e 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x2f 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow
0x30 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow
0x31 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x67 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Ncon
Agradeço as explicações sobre o log do X da última resposta a este problema.
____________________________________________________________________________________
Veja quais são os assuntos do momento no Yahoo! +Buscados
http://br.maisbuscados.yahoo.com