On Tue, 20 Jul 2004 09:50:07 +0300, David Baron <[EMAIL PROTECTED]> wrote: > Cube is the newest, open-source Doom knockoff. Quite nice actually--uses > openGL so DRI must be working.
Bit of an odd place to ask this, since cube hasn't been packaged for debian... > Some small comparisons are in order. Doom is old, runs on old clunkers and new > screamers, equally well! The data files are small but give you a large game > area. I recommend using prboom (packaged in debian) as your doom engine, and freedoom (http://freedoom.sf.net/) as your IWAD, for a completely DFSG-free gaming experience. > Quake is newer, data files ten times larger, gamer area more > 3-dimensional but not 10x better. Older versions, as I said, run equally well > on slow and fast machines, Newer versions, usually one-on-one duals, run too > fast of fast machines. The opponents jump about without logic or reason. Which quake engine do you experience this with? What you describe is a classic problem with computer games where timing was controlled using busy-wait loops. I don't think the original quake engine suffers from this (carmack has a fair reputation coding-wise); and I haven't experienced it in the various engines I have tried. My recommendation: quakeforge (quakeforge.net; GPL; seemingly not packaged although I thought I apt-get installed it a while ago. strange). For the quake data you may need to use the original .pak files (i.e. buy the game); although a WIP free data set openquartz is in the works (http://openquartz.sourceforge.net/). > Cube has this same animation problem. So question 1: How might I slow it down? I think the problem must be elsewhere than a busy-wait loop. Maybe you are just not used to the speed? Cube was designed to be fast in the old-school, doom style of playing (modern fps games are much slower in pace due to the rendering requirements). > The second problem is the only way to turn is with the mouse. This makes the > game unplayable (a trackball would work this way but not a regular mouse!). > How might I bind arrow-pad keys differently? (They now work as slide left and > right which is less usefull) You should try the cube forums. The homepage is down at time of writing but is http://www.cubeengine.com/. Also see http://sf.net/projects/cube/. -- Jon Dowland [EMAIL PROTECTED] -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

