On Tue, 7 Sep 1999, Ben Lutgens wrote: > O.k. it seems that no matter how I try I can't seem to get quake2 to utilize > my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee server > that I aliened from an rpm. I have installed the glide deb, mesa4g, and the > /dev/3dfx BS. When I try to run quake2 from console all I get is software @ > 320x240 ("Yuck") when I try to run frox X I get this crap in the term:
Make sure to read the Quake HOWTO and the Linux 3Dfx HOWTO (at http://www.gamers.org/dEngine/xf3D/howto/3Dfx-HOWTO.html). You probably have, but just in case... > [EMAIL PROTECTED] .quake2}$ sudo ./quake2.real +set gl_driver lib3dfxgl.so > +set vid_ref glx I don't think you want the "glx" part in there. As I understand it, only the TNT and G200 cards need that. It'll actually slow things down. Also, make sure you've got SVGAlib configured properly - the 3Dfx driver uses that to get the keyboard and mouse stuff... Sincerely, Ray Ingles (248) 377-7735 [EMAIL PROTECTED] Anagrams of "FANUC Robotics North America": bun of characteristic maroon omaha reconstruction fabric a cubic transformation chore cherub fractionation macros cube of anachronistic mortar