How do I compile programs that use GL calls with texturing, such that they will run using Utah-GLX ? I'm currently unable to run any program, such as the "texcyl" demo, that uses texturing on a Woody-based machine. It all worked fine under Potato, but there seems to be stuff missing from the -dev packages for Testing/Unstable to permit a simple compile.
The Potato packaged headers don't work, nor do the ones from Utah's CVS. Switching the video card is not an option for a Mach64-based notebook. Giving up implies not having a working machine for an ALS demonstration. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

