On Fri, 2001-10-26 at 08:44, Alex Perry wrote: > How do I compile programs that use GL calls with texturing, such that > they will run using Utah-GLX ? I'm currently unable to run any program, > such as the "texcyl" demo, that uses texturing on a Woody-based machine. > It all worked fine under Potato, but there seems to be stuff missing > from the -dev packages for Testing/Unstable to permit a simple compile. > > The Potato packaged headers don't work, nor do the ones from Utah's CVS.
Sounds like you should ask the Utah GLX people, but don't include too much information. ;) > Switching the video card is not an option for a Mach64-based notebook. > Giving up implies not having a working machine for an ALS demonstration. You could also try the Mach64 branch in DRI CVS. -- Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

