On Fri, 2001-10-26 at 08:44, Alex Perry wrote:
> How do I compile programs that use GL calls with texturing, such that
> they will run using Utah-GLX ?  I'm currently unable to run any program,
> such as the "texcyl" demo, that uses texturing on a Woody-based machine.
> It all worked fine under Potato, but there seems to be stuff missing
> from the -dev packages for Testing/Unstable to permit a simple compile.
> 
> The Potato packaged headers don't work, nor do the ones from Utah's CVS.

Sounds like you should ask the Utah GLX people, but don't include too
much information. ;)


> Switching the video card is not an option for a Mach64-based notebook.
> Giving up implies not having a working machine for an ALS demonstration.

You could also try the Mach64 branch in DRI CVS.


-- 
Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast


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