However, if you are executiong a loop that takes a long time, the user may 
think that the application is hanging and will see from the task mannager ".. 
not responding" or the application not being repainted while stitsching between 
application.; therefor sacrifying performance a bit is sometimes an option by 
implementing processmessages within the executed loop (maybe only at certain 
stages).
 
andries

louis <[EMAIL PROTECTED]> wrote:
Application.ProcessMessages will impact on 
performace.

Is this correct? 

Correct.

>From Delphi Help:

Call ProcessMessages to permit the application to process messages that
are currently in the message queue. ProcessMessages cycles the Windows
message loop until it is empty, and then returns control to the
application.

Cheers
Louis


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