Well I know that Delphi 4 Unleased has a chapter or 2 on gaming.
BUT I cant remember if its using Direct-X or not. I know it gets a meantion.
Have you looked into Direct-x for games ?
Jeremy Coulter
Application Developer
Application Development Centre
Compaq Computer New Zealand Ltd.
Phone: 64 3 371 5724
Fax: 64 3 371 5724
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-----Original Message-----
From: Matthew Comb [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 13, 1999 9:25 AM
To: Multiple recipients of list delphi
Subject: [DUG]: Optimisation.
HI guys,
just to break up the conversations about DB controls :)
A question about gaming techniques with Delphi.
I am programming the odd game with Delphi and am wondering what are the most
efficient datatypes to use. For example.
I am using Tobject as the basis for some of my sprite objects and when I am
handling them within the game I am using a tlist.
Trouble is in some of my games the number of objects that are being added
and deleted are quite huge as one of the types of objects I have is a bullet
and one of the other objects is a plane that sprays bullets everywhere :)
I am thinking this probably isn't the most efficient way of doing things but
thought that some of you would have some ideas.
Cheers,
Matt.
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