Yes, it's dialogs that are the problem. Now if we use keyboard shortcuts
then we have to let the users know what they are for anything bar
Esc/Enter. This is easy with a menu, but with most dialogs this isn't going
to work. The UI has to be obvious.

The MS approach is to keep everything very MS, with the exception of games.
What we are after is much less than a game-style interface, but more than
'plain gray'. We may yet have to build our own TButton.

Terry

> 
IMHO, keep the buttons but have keyboard shortcuts, and preferably also
something on the menu bar if its not a dialog.  MS usually follows this
convention.

-----Original Message-----
From: Terry Johnson [mailto:[EMAIL PROTECTED]]
Sent: Thursday, 16 March 2000 10:07
To: Multiple recipients of list delphi
Subject: [DUG]: Beautiful buttons


I'm working on an application that is following a certain 'look'. Using the
flat transparent flyover style buttons is nice because the cute graphic
sits nicely on the background. However, these buttons can not be tabbed to,
meaning that a mouseless or mouse hating user would not be able to use the
app unless another mechanism was available, and that is messy.

So, do I put up with the grey, and cover as much as possible with a glyph,
or do I have any other alternatives?

Cheers,
Terry
<

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