Simon sounds great. If you could possible send through that example code,
would be a great help.

Matt.

[EMAIL PROTECTED]

----- Original Message -----
From: "Simon Mahony" <[EMAIL PROTECTED]>
To: "Multiple recipients of list delphi" <[EMAIL PROTECTED]>
Sent: Monday, May 08, 2000 4:52 PM
Subject: Re: [DUG]: Sockets..


> Matthew,
>
> A TCP/IP session like this needs one or more client sockets at one end,
and
> a server socket at the other end.
> The docs are a bit obscure and we had to rely on several sources of
> information including the D5 Developers guide chapter on socket
programming
> before we could figure it all out.
>
> If I remember correctly, the SendStream method is simply another way to
pump
> data down the TCP/IP "pipe" represented by the connection. At the other
end
> the data arrives as a stream regardless of how you send it. The OnRead
event
> fires every time a chunk of data arrives, and you copy it from the buffer
> and deal with it.
>
> See the help for TCustomSocket.OnRead for more info on this. There's a
> gotcha in there.
>
> We were primarily interested in sending a constant stream of files to a
> server in China, so our protocols were based on sending and receiving
chunks
> of data of known size. However the process should be very similar. If you
> need example code let me know.
>
> Cheers,
> Simon.
>
> ----- Original Message -----
> From: Matthew Comb <[EMAIL PROTECTED]>
> To: Multiple recipients of list delphi <[EMAIL PROTECTED]>
> Sent: 08 May, 2000 4:15 PM
> Subject: Re: [DUG]: Sockets..
>
>
> Nic thanks... I started programming something with clientsocket and
> serversocket.. the ones built into Delphi but I couldn't work out how to
> receive a stream using the built in events... you can go.
>
> clientsocket.socket.sendtext -> socket.receivetext in onread
>
> but how do you
> receive:
>
> clientsocket.socket.sendstream
>
> and how do you detect which type of data is being sent through?
>
> Any ideas?
>
> Matt.
>
>
> ----- Original Message -----
> From: "Nic Wise" <[EMAIL PROTECTED]>
> To: "Multiple recipients of list delphi" <[EMAIL PROTECTED]>
> Sent: Monday, May 08, 2000 3:19 PM
> Subject: RE: [DUG]: Sockets..
>
>
> > > Hi people, just a follow up to my earlier post.
> > >
> > > What is the best connection method (set of components?) using TCP\IP
(or
> > > not??)
> >
> > No need to step outside of the IP family, and as _everyone_ uses it
these
> > days (that arn't running on a default 95 install)
> >
> >
> > > That can do the following.
> > >
> > >     1. send text in both directions.
> >
> > TCP works, UDP would also work. I think its synchronous tho - only one
way
> > at a time, tho I'm not sure why I think that :)
> >
> > >     2. send streams in both directions.
> >
> > UDP would be the best idea, I think. Depends if:
> > a) the packets need to come in inorder. (yes = tcp, no = udp)
> > b) the packets MUST GET THERE or its all over(yes=tcp, no = udp)
> > c) a massive level of performance is needed (yes = udp, no = tcp)
> > d) broadcast is needed (yes = UDP or TCP multicast(ouch), no = either
one)
> >
> > TCP/IP is reliable, point to point, connection-oriented protocol. You
> bring
> > up a connection, send data, receive data (etc), and disconnect. the
server
> > then goes back to listening (well, it kinda was before). It is generally
> > synchronous (tho windows allows you to use call-backs).
> >
> > UDP/IP is not reliable, is broadcast or point-to-point, and its
> > data-gram/packet oriented. You get the IP and port of the remote machine
> and
> > send a packet. Thats it. No reponse packet, no nothing. You can also
send
> it
> > to a broadcast address for the entire subnet. Its usually async in
nature
> > (send and forget). EXCELLENT for streaming servers like real-audio
(where
> > you get clicks for missed packets). it doesn't traverse filewalls well
> tho.
> >
> > I did an remote telemetry thing at uni, between an SGI (nice :) ) and a
> PC.
> > It had a TCP control 'socket' (give me this, stop, start etc), and UDP
for
> > the telemetry data - if I missed a packet, the world was not over.
> >
> > ObAside, the SGI had a 100meg network card in it, and I used it from
home.
> > It flooded my modem, so I couldn't kill it, and the pipe from Tamaki to
> > AKUni was so "small" (2meg) that I bought that down too. good job it was
> > about 2am :) I couldn't do that with TCP,only UDP.
> >
> > >     3. Maintain a connection and know when disconnected.
> >
> > TCP. Period.
> >
> > > Nic, your a bit of a wizz at this sort of stuff as I recall,
> >
> > Not really - my flatmate, Damon, is/was rather a god at it - he wrote a
> nice
> > sockets library, head and shoulders above the likes of DWinsock. I know
a
> > lot of the theory, not a lot of the practice.
> >
> > N
> >
>
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> >     New Zealand Delphi Users group - Delphi List - [EMAIL PROTECTED]
> >                   Website: http://www.delphi.org.nz
>
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>     New Zealand Delphi Users group - Delphi List - [EMAIL PROTECTED]
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>
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