Thanks, Al
The site you sent me to is chalk full of useful Dephiana with
executables and source code. I'll be darned if I can't infer the solution to
my problem from a sufficiently-similar example. Re-use and re-interpretation
are the way forward.
Regards,
Paule
----- Original Message -----
From: "Alan Colburn" <[EMAIL PROTECTED]>
To: "Borland's Delphi Discussion List" <[email protected]>
Sent: Friday, December 09, 2005 4:47 PM
Subject: Re: 4x4 Slider Puzzle
> I'm responding without looking first (...my bad), but I would be surprised
> if the information you are looking for isn't somewhere within
> http://www.delphiforfun.com.
>
> Good luck -- Al
>
> ----- Original Message -----
> From: "Paule Ecimovic" <[EMAIL PROTECTED]>
> To: "Borland's Delphi Discussion List" <[email protected]>
> Sent: Friday, December 09, 2005 3:10 PM
> Subject: 4x4 Slider Puzzle
>
>
>> Hi, all
>>
>> I am looking for an implementation of the classic 4x4, 15 number
>> slider
>> puzzle game simulation component with the 16th square empty. I'd really
>> like to be able to reuse such a component for image processing purposes
>> so
>> that I pass it the number of tiles horizontally and vertically such that
>> each tile corresponds to a pixel of an image I would like to process.
>>
>> Many thanks in advance for any help.
>>
>> Cheers to all,
>>
>> Paule
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>>
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