> So your argument is that .NET doesn't perform as well as compiled code for
> Win32?

In a nutshell. Reading 
http://msdn.microsoft.com/visualc/using/understanding/perf/default.aspx?pull=/
library/en-us/dndotnet/html/dotnetperftips.asp

did not make the hype on JIT sound very compelling to me. Sounds awfully
the issue of making DirectX perform - like tinkering with an engine through
the exhaust pipe because the overhead on calls is so high.
 
> What about the huge amount of research that quite clearly says that certain
> kinds of optimizations done at runtime by smart engines allow p-code
> applications in many ways to be _faster_ than their native code from the
> start equivalents?

Oh yes?. That would explain the performance of the java-only office suite?
Now I am freely admitting to being very skeptical here but I am open to be 
convinced. A big shift in game development to .NET platform (clientside)
I would find compelling - but instead I hear a lot of bitching.

> What about the ability to distinguish between server side and client side
> optimizations?

Irrelevant on whole to most apps I would do.
 
> The current win32 compiler market [for delphi at least] is a one size fits
> all, .net clearly focuses on the ability to dramatically _improve_
> performance, not reduce it!
> 
> Surely you don't believe what you just wrote? 

Perhaps needing a lot of convincing to believe the hype instead? I would have
thought the .NET was pretty focused on, well, .net - performance and
development speed for net applications maybe. (Aside from MS market issues
anyway). A non-trivial openGL app running faster under .NET than under
win32?

----------------------------------------------------------
Phil Scadden, Institute of Geological and Nuclear Sciences
764 Cumberland St, Private Bag 1930, Dunedin, New Zealand
Ph +64 3 4799663, fax +64 3 477 5232

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