I believe the help on threads has changed very little since D4 (and
earlier).  I suspect the OS has a lot to do with thread performance and the
16 limit sounds very much like a Windows 95 kind of thing.  I know thread
handling has been improved heaps in windows 2000 +.


Rob Martin
Software Engineer

phone 03 377 0495
fax 03 377 0496
web www.chreos.com
----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 9:39 AM
Subject: [DUG] solvethisproblem


> Hi Gajo,
>
> That's an interesting comment about the number of threads, because I have
an application that runs 24x7 with between 30 and 50 threads (at the
moment), and I haven't noticed any performance issues.  In fact, it's even
running on an old PII 400MHz machine!
>
> I think the number of threads vs performance issue really depends on what
the software and threads are doing.  If you really wanted to go down that
path (for anything, not just the current project), I would put more emphasis
on your own testing and observations than what might be in the Help files
(who knows when that information was last updated?)
>
> BTW, it would be referring to 16 actively running threads, not necessarily
16 different thread objects.
>
> Regards,
>
> Bevan
>


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