Sounds to me that some of the replies to this are from those keen to help you test the game :)
John Bird [EMAIL PROTECTED] Beyond Data Systems/Acclipse Legal Ph 962-7375 Po Box 2869 Christchurch -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of gajo Sent: Thursday, January 15, 2004 11:43 AM To: NZ Borland Developers Group - Delphi List Subject: Re: [DUG] solvethisproblem > I believe the help on threads has changed very little since D4 (and > earlier). I suspect the OS has a lot to do with thread performance > and the > 16 limit sounds very much like a Windows 95 kind of thing. I know > thread handling has been improved heaps in windows 2000 +. You're probably right. I just remembered that my Delphi 5 was made in 1999, so back then it could have been an issue. Still, some backward-compatibility wouldn't hurt since almost everyone I know still uses Pentium I or something with <800 MHz. Anyway, > BTW, it would be referring to 16 actively running threads, not > necessarily 16 different thread objects. I think this decides for me, it's a good thing I wasn't using threads. I'm over that problem, now I'm writing the AI parts of the enemy space ships :) Gajo _______________________________________________ Delphi mailing list [EMAIL PROTECTED] http://ns3.123.co.nz/mailman/listinfo/delphi _______________________________________________ Delphi mailing list [EMAIL PROTECTED] http://ns3.123.co.nz/mailman/listinfo/delphi
