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I use D7 and the latest version of Graphics32. I have had problems with
TextOut on a TBitmap32 in the past too, where it would always draw a
black box as the background underneath the text. I tried playing around
setting the brush fill style and a few other things (this was a while
back), but without luck. However, the RenderText method worked for me. RenderText renders nicer, but it is a little slower because it can use antialiasing. But you can set the level of antialiasing used, so it shouldn't really be a problem. RenderText is declared in the help file as: procedure RenderText( X, Y: Integer; const Text: String; AALevel: Integer; Color: TColor32); |
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