I use D7 and the latest version of Graphics32. I have had problems with TextOut on a TBitmap32 in the past too, where it would always draw a black box as the background underneath the text. I tried playing around setting the brush fill style and a few other things (this was a while back), but without luck.

However, the RenderText method worked for me. RenderText renders nicer, but it is a little slower because it can use antialiasing. But you can set the level of antialiasing used, so it shouldn't really be a problem.

RenderText is declared in the help file as:

procedure RenderText( X, Y: Integerconst Text: String; AALevel: Integer; Color: TColor32);
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