|
I currently use RenderText as well, but I am not too happy
with the results. Its usually a bit too blurry, or too sharp. Never quite
right.
A recent post on the graphics 32 newsgroup
news.graphics32.org suggested using GDI+ to render to a TBitmap32 for text,
thick lines etc.
Look for the "Slow ellipses, even TCanvas drawing
quicker!".
You can also use normal canvas drawing with
TBitmap32.Canvas, but you won't get antialiasing, or alpha
channels.
Stacey From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rob van der Linde Sent: Friday, 24 February 2006 0:37 a.m. To: [EMAIL PROTECTED]; NZ Borland Developers Group - Delphi List Subject: Re: [DUG] Using TextOut with Graphics 32 package However, the RenderText method worked for me. RenderText renders nicer, but it is a little slower because it can use antialiasing. But you can set the level of antialiasing used, so it shouldn't really be a problem. RenderText is declared in the help file as: procedure RenderText( X, Y: Integer; const Text: String; AALevel: Integer; Color: TColor32); |
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