Lots of good information, making good looking icons that are small is
quite the chore. :) I'm not sure how good I will be at touching up the
small raster images after rendering but I'll give it a shot.

This is a bit out of the suggested work flow but I started with a
small icon from the system-shutdown SVG source and created a new
system config boot icon based on the suggested metaphor...
http://xorengineering.com/dev/working-24.png

If this seems like the right direction for the metaphor I'll continue.
I'm wondering if my choice of colors for the menu is not such a good
idea, the dialog that comes up for system-config-boot is very basic so
perhaps the menu next to the switch should be more basic in coloring
as well.

I am having trouble locating the render-icon-theme.py script, I don't
see a Fedora package anywhere with the script and a google search
returns some references to the script but not a complete script.



On Mon, Oct 4, 2010 at 10:48 AM, Jakub Steiner <[email protected]> wrote:
>
> ----- Original Message -----
>>From: "Bryan Nielsen" <[email protected]>
>>To: "Fedora Design Team" <[email protected]>
>>Sent: Monday, October 4, 2010 4:52:11 PM GMT +01:00 Amsterdam / Berlin / Bern 
>>/ Rome / Stockholm / Vienna
>>Subject: Re: [Design-team] Proposed Icon for Ticket #99
>
>
>>Here are some renderings of the new icon...
>>http://xorengineering.com/dev/system-config-boot-22.png
>>http://xorengineering.com/dev/system-config-boot-24.png
>>http://xorengineering.com/dev/system-config-boot-48.png
>
>
> Hi Bryan,
> as Nicu already mentioned, scaling the high resolution icon down isn't going 
> to work. As you see on all the gnome-icon-theme plates, we create pixel 
> perfect variants for the small sizes. Even if it's SVG for editability, the 
> artwork needs to properly align to the pixel grid to render sharply.
>
> Here's a few links about scalable icons and pixel perfection --
>
> http://jimmac.musichall.cz/log/?p=177
> http://turbomilk.com/blog/cookbook/icon_design/10_mistakes_in_icon_design/
> http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines
>
> I don't think the metaphor is a strong one. I gave it a little thought and 
> think a flip switch + menu panel would work best for this -- 
> http://www.flickr.com/photos/jakubsteiner/5051667578/. It is a little 
> abstract and lacks a unique silhouette, but communicates this being a boot 
> menu editor better than the overused computer + refresh arrows.
>
>>I used some source SVG files from the gnome themes for the computer
>>screen behind the arrows and I chose the largest screen in the source
>>file to work with. There were several smaller screens in the same
>>source file and I'm wondering if I should have used one of the smaller
>>screens to get a better rendering for a small icon.
>
> Indeed, the workflow goes like this - create the highres, scale it down for 
> 48x48, remove all the detail that won't render. Get rid of all the mask 
> tricks, put 1px strokes in place. Make sure everything snaps to the pixel 
> grid (snap to bounding box in inkscape). Once 48x48 is down, repeat for 
> smaller sizes. Once done, edit the icon name and context in the baseplate 
> layer, hide the baseplate layer and render the icon with 
> `./render-icon-theme.py icon-name`
>
> Feel free to drop by at #tango on irc.freenode.org or #gnome-art on gimpnet 
> where there are a few capable icon artists that can help with specific issues 
> you might encounter.
>
> cheers
>
> --
> Jakub Steiner
> http://jimmac.musichall.cz
> _______________________________________________
> design-team mailing list
> [email protected]
> https://admin.fedoraproject.org/mailman/listinfo/design-team
>
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