Lots of good information, making good looking icons that are small is quite the chore. :) I'm not sure how good I will be at touching up the small raster images after rendering but I'll give it a shot.
This is a bit out of the suggested work flow but I started with a small icon from the system-shutdown SVG source and created a new system config boot icon based on the suggested metaphor... http://xorengineering.com/dev/working-24.png If this seems like the right direction for the metaphor I'll continue. I'm wondering if my choice of colors for the menu is not such a good idea, the dialog that comes up for system-config-boot is very basic so perhaps the menu next to the switch should be more basic in coloring as well. I am having trouble locating the render-icon-theme.py script, I don't see a Fedora package anywhere with the script and a google search returns some references to the script but not a complete script. On Mon, Oct 4, 2010 at 10:48 AM, Jakub Steiner <[email protected]> wrote: > > ----- Original Message ----- >>From: "Bryan Nielsen" <[email protected]> >>To: "Fedora Design Team" <[email protected]> >>Sent: Monday, October 4, 2010 4:52:11 PM GMT +01:00 Amsterdam / Berlin / Bern >>/ Rome / Stockholm / Vienna >>Subject: Re: [Design-team] Proposed Icon for Ticket #99 > > >>Here are some renderings of the new icon... >>http://xorengineering.com/dev/system-config-boot-22.png >>http://xorengineering.com/dev/system-config-boot-24.png >>http://xorengineering.com/dev/system-config-boot-48.png > > > Hi Bryan, > as Nicu already mentioned, scaling the high resolution icon down isn't going > to work. As you see on all the gnome-icon-theme plates, we create pixel > perfect variants for the small sizes. Even if it's SVG for editability, the > artwork needs to properly align to the pixel grid to render sharply. > > Here's a few links about scalable icons and pixel perfection -- > > http://jimmac.musichall.cz/log/?p=177 > http://turbomilk.com/blog/cookbook/icon_design/10_mistakes_in_icon_design/ > http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines > > I don't think the metaphor is a strong one. I gave it a little thought and > think a flip switch + menu panel would work best for this -- > http://www.flickr.com/photos/jakubsteiner/5051667578/. It is a little > abstract and lacks a unique silhouette, but communicates this being a boot > menu editor better than the overused computer + refresh arrows. > >>I used some source SVG files from the gnome themes for the computer >>screen behind the arrows and I chose the largest screen in the source >>file to work with. There were several smaller screens in the same >>source file and I'm wondering if I should have used one of the smaller >>screens to get a better rendering for a small icon. > > Indeed, the workflow goes like this - create the highres, scale it down for > 48x48, remove all the detail that won't render. Get rid of all the mask > tricks, put 1px strokes in place. Make sure everything snaps to the pixel > grid (snap to bounding box in inkscape). Once 48x48 is down, repeat for > smaller sizes. Once done, edit the icon name and context in the baseplate > layer, hide the baseplate layer and render the icon with > `./render-icon-theme.py icon-name` > > Feel free to drop by at #tango on irc.freenode.org or #gnome-art on gimpnet > where there are a few capable icon artists that can help with specific issues > you might encounter. > > cheers > > -- > Jakub Steiner > http://jimmac.musichall.cz > _______________________________________________ > design-team mailing list > [email protected] > https://admin.fedoraproject.org/mailman/listinfo/design-team > _______________________________________________ design-team mailing list [email protected] https://admin.fedoraproject.org/mailman/listinfo/design-team
