I agree that this maybe be being taken to far. There's a time and a place for low-contrast smaller text, but certainly there are limits as well. It's mostly valuable for short labels containing non-critical information and the value it offers is, as Pau mentioned, communicating the difference of importance and priority of information on a page. Certainly the examples on the contrastreblion site are bad, but I don't think we were ever considering making the text content of our pages #CCCCCC.
I think the simple answer is "you better have a really good reason if you are using really light text on pure white". Probably best to limit it to #555 or so. - Trevor On Sun, Nov 10, 2013 at 11:07 AM, Isarra Yos <[email protected]> wrote: > On 10/11/13 10:01, Pau Giner wrote: > > I think that both extremes have negative consequences. > > Contrast is a tool for making more/less prominent what it is more/less > important. If you make everything high contrast, or use a very similar grey > palette for all text it becomes hard to communicate what it is more > important and help users to perceive the visual hierarchy. Thus, the > perceived complexity is increased. > > > they also make controversial choices like pure white text on a pure >> black background > > Agree. Another interesting link on why to avoid pure black: > http://ianstormtaylor.com/design-tip-never-use-black/ > > > Amusingly, the text there is too light to be comfortably read, at least on > my screen. > > Really, though, it strikes me as a case of taking a thing too far. You do > need to be careful when to use black, but there are also some pretty clear > times when it is appropriate, and it comes down to the same principle of > context as anything else, or any other colour. > With painting, shadows are a particularly strange example. They're almost > never black unless the objects in shadow are black, sure, but thinking in > terms of shadow colour instead of the colours of the things in shadow > doesn't make sense for precisely that reason. All objects have their own > colours, but it's the bits in light that stand out - they're the > significantly brighter versions of the object colours, or the tinted > versions if it's a coloured light. We only use black shadows in more > abstract design because... well, why do we? > Because we don't have real light sources/colours? Because we can't think > in raytracing terms with everything? Just imagine a future when all our 2D > interfaces are rendered by raytracing so they have exactly precise > lighting, even matching the external lighting conditions... > > More to the point, I do find it a bit odd that folks are so afraid of > black on white just in principle. How harsh is it really, with a good > renderer? For issues of eye strain and such, is that really because of the > palette? Or do perhaps the antialiasing, font itself, or size and boldness > of the text have as much to do with it? > > _______________________________________________ > Design mailing list > [email protected] > https://lists.wikimedia.org/mailman/listinfo/design > >
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