On Tue, Apr 11, 2006 at 04:54:39PM -0000, Paul Sladen wrote:
> On this machine (i915 graphics) the OpenGL hacks aren't getting a z-buffer
> (depth buffer) so look like the polygons are all drawn in the wrong order.
> 
> I'm guessing the hacks are choosing (or being given...) the wrong GLX
> visual to draw to.  Eg. if it was choosig the first one in the list,
> rather than the closest then this would explain it, as:

Are you saying that the flickering/performance and the clipping issues are
independent?  If so, this should be filed separately.

-- 
 - mdz
-- 
Poor performance / flickering with OpenGL hacks
https://launchpad.net/malone/bugs/22045

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