On 10/11/2007, Rob Taylor <[EMAIL PROTECTED]> wrote: > > Hubert Figuiere wrote: > > On Fri, 2007-11-09 at 15:40 +0100, Dave Neary wrote: > >> That said, there is one concern which trumps all others when choosing > >> a > >> build system: how easy is it for someone with a plain vanilla > >> distribution to compile & install your software? ./configure && make > >> && > >> make install is about as hard as it can be. any harder, and your > >> barrier > >> to entry is too high. That includes "cd build; cmake ..; make; make > >> install;" (at least until it becomes ubiquitous). How does toc2 fare > >> on > >> this level? autoconf/automake are hard for the software developer, > >> because the goal is to make it easy for the software builder. The > >> trade-off pays off in community size, testers, developers and > >> translators down the line. > > > > And in that casse, the requirement for autotools based is very low: only > > shell and the compiler + dependencies for said program (no need for the > > autotools if you just want to build). While for CMake based build, you > > need CMake to be installed first. > > <snip> > > I don't have much to add to this thread (I like autotools, but its like > git or vim/emacs - love only after much pain..) But the low dependency > of autotool's generated output is very important, and a lot of the > reason that it looks the way it looks. To build a package that's using > autotools all you need is any bourne(ish) shell and any flavour of make.
Totally wrong. I dare you build anything with a barebones linux install with only a shell and make. You need: * A C compiler * Tons and tones of -dev packages * If you want to compile a fresh SVN/CVS checkout you need libtool/intltool/*tool/auto*/m4/<blah-di-blah> If I create an absolutely minimal installation and do "apt-get build-dep nautilus" how many development related packages would I end up with? 100? More? Development requires a lot of packages. Let's not pretend it doesn't. Cheers, Mikkel
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