sorry, reply split in two - my allergies are making me less coherent today.
On Fri, 2010-04-16 at 21:51 +0000, Michael wrote: > * The visual effects in GNOME Shell don't look much beyond what Doom > 2 was doing on my completely unaccelerated 486 fifteen years ago, > albeit with a lower resolution. Furthermore, most of the time it is running > with windows mapped one-to-one. Surely an optimised path would be > possible for this case? I assume (am I wrong?) that that would be a > Clutter issue, not a GNOME Shell one. I think that with this fixed, I could > happily live with slower, software rendered zooming windows (and I > suspect that the Clutter folks would quickly find some way to make it > work faster in software too). with my Clutter maintainer hat firmly on: we are not interested in supporting a software backend in Clutter, and we're not targeting the Mesa software rasterizer. Clutter assumes you have basic hardware acceleration for the OpenGL 1.3 command set - which is a specification almost 10 years old. we have fallbacks in places, but mostly to cope with GL and GLES differences. if you want the Mesa software rasterizer to be faster you can start contributing to Mesa. I'm sure the maintainers will gladly accept patches. ciao, Emmanuele. -- W: http://www.emmanuelebassi.name B: http://blogs.gnome.org/ebassi _______________________________________________ desktop-devel-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/desktop-devel-list
